A quiz game for jumpmaster training: design and development considerations

  • Tamara Griffith  ,
  • John Surdu  ,
  • Crystal Maraj  
  • aU.S. Army Research Laboratory Simulation & Training Technology Center
  • bCole Engineering Services, Incorporated
  • dUniversity of Central Florida, Institute for Simulation and Training
Cite as
Griffith T., Surdu J., Maraj C. (2018). A quiz game for jumpmaster training: design and development considerations. Proceedings of the 8th International Defence and Homeland Security Simulation Workshop (DHSS 2018), pp. 14-19. DOI: https://doi.org/10.46354/i3m.2018.dhss.003
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Abstract

The Maneuver Center of Excellence (MCoE) develops doctrine and provides Jumpmaster training. They are interested in strategies to build knowledge retention and improve test performance without lowering performance standards. Students of the Jumpmaster course are required to gain proficiency in airborne operations during a short period of time. In order to meet the needs of the MCoE, the Army Research Laboratory funded the development of a tool for training called the Learning Master (LM). This paper describes a systems engineering approach to the design and development of the LM prototype. The LM system was presented to students in the Jumpmaster course to assess the usability of the application. Finally, the paper discusses potential limitations and presents the path forward to improve the LM application for future use.

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