"In this paper we present a way of use of virtual environments as Virtual Reality (VR) to conform multi user virtual environments for collaboration and learning, allowing students and professors interact within a virtual space in real-time, reviewing and presenting topics and materials, coaching and tutoring to enhance learning process. We review three technologies on the market who facilitate constructing this kind of spaces and share our experiences on our pilot implementations. This is a research in process and other implementation and evaluations will be done in future works.