Conceptual model of augmented reality use for improving the perception skills of seniors

  • Egils Ginters   
  • b Martins Puspurs 
  • Igors Griscenko  
  • Davis Dumburs 
  • Sociotechnical Systems Engineering Group, Department of Modelling and Simulation, Faculty of Computer Science
    and Information Technology, Riga Technical University, 2 Daugavgrivas Street, Riga LV-1048, Latvia
Cite as
E. Ginters, M. Puspurs, I. Griscenko, D. Dumburs (2018). Conceptual model of augmented reality use for improving the perception skills of seniors. Proceedings of the 4th International Conference of The Virtual And Augmented Reality In Education (VARE 2018), pp. 128-138. DOI: https://doi.org/10.46354/i3m.2018.vare.020

Abstract

If we believe in statistical data, unless skilled labour resources in EC will not be updated on migration, the problems expect pension beneficiaries' and other socially protected groups that are jointly supported by workers. It is important to be aware of the challenges that are expected and to keep skilled professionals in the labour market as long as possible, compensating for loss of job capacity and enabling skills development through the use of ICTE and the global area of information. The study aims at establishing a conceptual set of
requirements for augmented reality (AR) applications for the preservation and development of older communications capabilities. The human physical body is aging with time, i.e. worsening memory, perception and functionality. Virtual and augmented reality (VR/AR) applications are associated with the first two elements: memory and perception. Data search and recall functions are associated with memory, but with sensory organs - vision, hearing, touch and taste. The article looks at, above all, vision and memory related issues. Today, there is a diverse, complex and poorly adaptable, as well as functionally limited but relatively expensive VR/AR equipment, whose sustainability is debatable. The analysis of the situations covered by the article makes it possible to design a conceptual model for the logical structure of the application, which is the
justification for further selection of technical equipment and the construction of the physical structure of the socio-technical system.

References

  1. Broida R., 2010. Word Lens for iPhone Translates Spanish to English – in Real Time! Available from: https://www.cnet.com/news/word-lens-foriphone-translates-spanish-to-english-in-real-time/ [Accessed May 2018].
  2. CoG, 2014. Captioning on Glass. Available from: http://cog.gatech.edu/ [Accessed May 2018].
  3. Colin J.R., 2011. GPS System with IMUs Tracks First Responders. Available from: https://www.eetimes.com/document.asp?doc_id=1 259727 [Accessed June 2018].
  4. Cirulis A., Ginters E., 2013. Augmented Reality in Logistics. Procedia Computer Science 26: 14-20.
  5. Epson, 2018. See-Through Smart Glasses. Available from: https://www.epson.co.uk/products/seethrough-mobile-viewer/moverio-bt-200 [Accessed April 2018].
  6. Eurostat, 2018. Statistics Explained: File:Employment Rate by Age Group: 1993-2016. Available from:
    http://ec.europa.eu/eurostat/statisticsexplained/index.php/File:Employment_rate_by_age_group,_19932016_(%25).png [Accessed May 2018].
  7. Ginters E., Aizstrauta D., 2018. Technologies Sustainability Modeling: Trends and Advances in Information Systems and Technologies. Vol.2. (eds) A. Rocha, H. Adeli, L.-P. Reis, S. Costanzo. Advances in Intelligent Systems and Computing. Vol. 746. ISSN 21945357. Springer International Publishing AG. 2018, 659-669.=
  8. Ginters E., Martin-Gutierrez J., 2013. Low Cost Augmented Reality and RFID Application for
    Logistics Items Visualization. Procedia Computer Science 26: 3-13.
  9. Glass, 2015. Glass Explorer Edition: Principles. Available from: https://developers.google.com/glass/design/princip
    les [Accessed February 2018].
  10. Google Cloud, 2018. Cloud Speech-to-Text. Available from: https://cloud.google.com/speech/ [Accessed
    March 2018].
  11. Hall S., 2017. Google Glass Enterprise Edition: The Full Spec Sheet Revealed. Available from:
    https://9to5google.com/2017/07/24/google-glassenterprise-edition-specs/ [Accessed February
    2018].
  12. Jackson M., 2015. Google Glass Acceptable Video Sizes for Camera. Available from: http://stellarbuild.com/blog/article/google-glassacceptable-video-sizes-for-camera (accessed February 2018)
  13. Longo F., Nicoletti L., Padovano A., 2017. Smart Operators in Industry 4.0: A Human-Centred Approach to Enhance Operators Capabilities and Competencies within the New Smart Factory Context. Computers and Industrial Engineering 113: 144-159.
  14. MacWilliams A., Reicher T., Klinker G., Bruegge B., 2004. Design Patterns for Augmented Reality
    Systems. In: Proc. Intl Workshop Exploring the Design and Engineering of Mixed Reality Systems
    (MIXER 2004), Funchal, Madeira. Available from: https://zdoc.site/design-patterns-foraugmented-reality-systems-camp-tum.html [Accessed May 2018].
  15. Mykola V., Gleb B., 2018. Best Tools for Building Augmented Reality Mobile Apps. Available from:
    https://rubygarage.org/blog/best-tools-forbuilding-augmented-reality-mobile-apps [Accessed May 2018].
  16. Nazemi K., Burkhardt D., Ginters E., Kohlhammer J., 2015. Semantics Visualization - Definition, Approaches and Challenges. Procedia Computer Science: 75: 75-83.
  17. ODG, 2018. Smartglasses 9: Smartglasses For a Smarter World. Available from: https://www.osterhoutgroup.com/downloads/pdf/product/R-9-TechSheet.pdf [Accessed April 2018].
  18. OpenCV, 2018. Available from: https://opencv.org/ [Accessed May 2018]
  19. O’Reilly, 2018. Safari: Eclipse IDE Pocket Guide by Ed Burnette: System Requirements. Available from: https://www.safaribooksonline.com/library/view/eclipse-ide-pocket/0596100655/ch01s03.html [Accessed May 2018].
  20. Piekarski W., Thomas B., 2003. An Object-Oriented Software Architecture for 3D Mixed Reality Applications. In: Proc. of 2nd IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR 2003), 247-256.
  21. Random, 2018. Random Word Generator: Random Sentence Generator. Available from: https://randomwordgenerator.com/sentence.php [Accessed May 2018].
  22. Rowinski D., 2013. Google Glassware: How Developers Can Build Apps for Google Glass. Available from: https://readwrite.com/2013/04/16/googleglassware-how-developers-can-build-apps-forgoogle-glass/ [Accessed February 2018].
  23. Rubino D., 2016. Microsoft HoloLens – Here are the Full Processor, Storage and RAM Specs. Available from: https://www.windowscentral.com/microsofthololens-processor-storage-and-ram [Accessed April 2018].
  24. Salenko S., 2018. What is the Difference Between Augmented Reality and Virtual Reality? Available from: https://sigma.software/about/media/whatdifference-between-augmented-reality-and-virtualreality [Accessed April 2018].
  25. Salton K., 2017. Face Recognition: Understanding LBPH Algorithm. Available from: https://towardsdatascience.com/face-recognitionhow-lbph-works-90ec258c3d6b [Accessed April 2018].
  26. Savov V., 2017. Google Glass Gets a Second Chance in Factories, Where It’s Likely to Remain. Available from: https://www.theverge.com/2017/7/18/15988258/google-glass-2-enterprise-edition-factories [Accessed February 2018].
  27. Selmanovic D., 2018. A Tutorial for Aspiring Google Glass Developers: Building Your First Glass App. Available from: https://www.toptal.com/googleglass/building-your-first-glass-app-a-tutorial-foraspiring-google glass-developers [Accessed March 2018].
  28. Siltanen S., 2012. Theory and Applications of MarkerBased Augmented Reality. Available from: https://www.vtt.fi/inf/pdf/science/2012/S3.pdf [Accessed April 2018].
  29. Slant, 2018. What are the Best IDEs for Android Development? Available from:
    https://www.slant.co/topics/1321/~ides-forandroid-development [Accessed April 2018].
  30. Srah S., 2014. Developing Android Augmented Reality Applications. Available from: http://developeriq.in/articles/2014/sep/25/developing-android-augmented-reality-applications/ [Accessed April 2018].
  31. Statt N., 2018. Vuzix Blade AR Glasses Are the NextGen Google Glass We’ve All Been Waiting For.
    Available from: https://www.theverge.com/2018/1/9/16869174/vuzix-blade-ar-glasses-augmented-reality-amazonalexa-ai-ces-2018 [Accessed May 2018].
  32. Technopedia, 2018. Speech-to-Text Software. Available from: https://www.techopedia.com/definition/23767/speech-to-text-software [Accessed March 2018].
  33. Telepathy, 2015. Ground Breaking “Around the Neck” Wearable. Available from: http://telepathywear.com/product/eng/lp/ [Accessed January 2018].
  34. Vue, 2018. Customize Your Experience. Available from: https://www.enjoyvue.com/ [Accessed May 2018].