Synergy of digital art, architecture and design using video-mapping in a combined classroom

  • Héctor Nahún Quintero Milián  , 
  • b Nora Argelia Aguilera  ,
  • c Pablo Guillermo Ramírez Flores  , 
  • d Samira Hosseini  
  • abcdTecnologico de Monterrey, Mexico
Cite as
Quintero H., Aguilera N., Ramirez P., Hosseini S. (2019). Synergy of digital art, architecture and design using video-mapping in a combined classroom. Proceedings of the 5th International Conference on Virtual and Augmented Reality in Education (VARE 2019), pp. 1-6. DOI: https://doi.org/10.46354/i3m.2019.vare.001

Abstract

Technological advances within educational domains permit new teaching systems to emerge. Video-mapping is a technique that involves projecting images on threedimensional surfaces through motion effects. In the case of architectural projects, there are very few uses of videomapping that focus on urban planning and even fewer when the mapping is interactive. However, it is crucial to scale new ways of interpreting design using technologies such as video-mapping. In this research work, the themes of virtual environments, spatial representation, and basic design are combined with video-mapping. Students from the Digital Art and Architecture and the Industrial Design programs worked together in this effort, creating an architectural model made with 3D impressions; the users interacted and selected from the options of colors and textures available for the model city, generating different presentations according to the changes in the settings of the video-mapping software. Thus, this project opened the doors to welcome digital artists into the world of architecture and urbanism.

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