The concept of augmented reality application for putting alignment in golf

  • a Egils Ginters  , 
  • b Dirk Burkhardt  , 
  • c Kawa Nazemi  , 
  • d Yuri Merkuryev  
  • adSociotechnical Systems Engineering Group, Department of Modelling and Simulation, Faculty of Computer Science and Information Technology, Riga Technical University, 2 Daugavgrivas Street, Riga LV-1048, Latvia
  • a Sociotechnical Systems OU, Sakala 7-2 Street, 10141 Tallinn, Estonia
  • b,c Human-Computer Interaction & Visual Analytics Research Group, Darmstadt University of Applied Sciences, Darmstadt, Germany
Cite as
Ginters E., Burkhardt D., Nazemi K., Merkuryev Y. (2019). The concept of augmented reality application for putting alignment in golf. Proceedings of the 5th International Conference on Virtual and Augmented Reality in Education (VARE 2019), pp. 20-27. DOI: https://doi.org/10.46354/i3m.2019.vare.004

Abstract

Virtual and augmented reality (VR / AR) applications have successfully overcome the critical part of the Gartner curve. Investments are made and new products entering the economy. However, a very small percentage of society have also heard about AR glasses, mainly linking these with potential identity threats and personal data breaches. The authors dealt with the design of application of AR to improve golf skills by improving the putting technique. The above solution is complicated by requiring complex object recognition, tracking and advanced AR software designing.

References

  1. Digital trends, 2018. New Google Glass Smartglasses: Everything we know. Available from:
    https://www.digitaltrends.com/computing/newgoogle-glass-news-and-rumors/ [Accessed October 2018].
  2. Exist Grant, 2018. Augmented Reality Golf. Available from: https://www.inf.unihamburg.de/en/inst/ab/hci/projects/exist-grant-argolf.html [Accessed October 2018].
  3. Aizstrauta D., Ginters E., 2013. Introducing Integrated Acceptance and Sustainability Assessment of Technologies: a Model based on System Dynamics Simulation. In: Fernandez-Izquierdo M.A., Munoz-Torres M.J., Leon R., eds. Springer LNBIP 145 Series Modeling and Simulation in Engineering, Economics and Management. Springer Verlag Berlin Heidelberg, 23-30.
  4. Ginters E., Puspurs M., Griscenko I., Dumburs D.,2018. Conceptual Model of Augmented Reality
    Use for Improving the Perception Skills of Seniors. Proceedings of the International Conference of the Virtual and Augmented Reality in Education (VARE 2018), 128-139. Budapest:
    Rende (CS).
  5. Golf, 2018. Golf Swing Systems. Available from: https://www.golfswingsystems.co.uk/product/liveview-golf-digital-swing-mirror/ [Accessed
    October 2018].
  6. Golfscope, 2018. Read Greens Like a Pro. Available from: http://www.golfscope.com/ [Accessed
    October 2018].
  7. Golfshot, 2018. Golfshot Introduces Golfscape AR! Available from:
    https://golfshot.com/blog/golfshot-introducesgolfscape-ar [Accessed October 2018].
  8. Google Glass, 2018. Available from:https://en.wikipedia.org/wiki/Google_Glass [Accessed May 2018].
  9. LeFebvre R., 2018. PGA Tour AR App Puts a Golf Course on Your Coffee Table. Available from:
    https://www.engadget.com/2018/03/12/pga-tourar-app-golf-course-coffee-table/ [Accessed October 2018].
  10. MacWilliams A., Reicher T., Klinker G., Bruegge B., 2004. Design Patterns for Augmented Reality
    Systems. Proceedings of Intl Workshop Exploring the Design and Engineering of Mixed Reality
    Systems (MIXER 2004). Funchal, Madeira. Available from: https://zdoc.site/design-patternsfor-
    augmented-reality-systems-camp-tum.html [Accessed October 2018].
  11. Mallis A., 2018. Nike Patents Augmented Reality Glasses For Golf. Available from:
    https://www.channelnews.com.au/nike-patentsaugmented-reality-sunnies-for-golf/ [Accessed October 2018].
  12. Microsoft, 2018. Microsoft HoloLens. Available from: https://www.microsoft.com/enus/hololens [Accessed October 2018].
  13. Nazemi, K., Burkhardt, D., Ginters, E., Kohlhammer, J.,2015. Semantics Visualization – Definition,
    Approaches and Challenges. Procedia Computer Science 75: 75-83. Elsevier.
  14. Nazemi K., Burkhardt D., 2018. Juxtaposing Visual Layouts - An Approach for Solving Analytical and Exploratory Tasks through Arranging Visual Interfaces. Proceedings of the International Conference of the Virtual and Augmented Reality in Education (VARE 2018), 144-153. Italy: Rende(CS).
  15. Nazemi K., Burkhardt D., 2019. Visual Analytical Dashboards for Comparative Analytical Tasks - a Case Study on Mobility and Transportation. Procedia Computer Science 149: 138-150. Elsevier.
  16. Piekarski W., Thomas B., 2003. An Object-Oriented Software Architecture for 3D Mixed Reality
    Applications. Proceedings of 2nd IEEE and ACM International Symposium on Mixed and
    Augmented Reality (ISMAR 2003), 247-256.
  17. Piera M. A., Buil R., Ginters E., 2013. State Space Analysis for Model Plausibility Validation in
    Multi Agent System Simulation of Urban Policies. Proceedings of 25th European Modelling and
    Simulation Symposium (EMSS 2013), 504-509. Greece, Athens.
  18. Singletary C., 2018. This HoloLens Prototype Brings Golf to AR. Available from:
    https://uploadvr.com/hololens-prototype-ar-golf/[Accessed October 2018].
  19. Statt S., 2018. Vuzix Blade AR Glasses are the Next-Gen Google Glass We’ve All Been Waiting For.Available from:
    https://www.theverge.com/2018/1/9/16869174/vuzix-blade-ar-glasses-augmented-reality-amazonalexa-ai-ces-2018 [Accessed May 2018].
  20. VGolf, 2018. Available from: http://v.golf/ [Accessed October 2018].
  21. Virtual, 2018. The Virtual Reality Golf Trainer for Smartphones. Available from:
    http://www.aguilagolf.com/ [Accessed October2018].
  22. Winters N., 2018. The Future of Golf: Simulators, V.R. & Robot Caddies. Available from:
    http://www.fairfieldhillsgolfcourse.com/thefuture-of-golf/ [Accessed October 2018].