Evacuation training using scenario-based augmented reality game

  • aHiroyuki Mitsuhara  , 
  • b Masami Shishibori  
  • ab Graduate School of Technology, Industrial and Social Sciences, Tokushima University, Japan
Cite as
Mitsuhara H., Shishibori M. (2019). Evacuation training using scenario-based augmented reality game. Proceedings of the 5th International Conference on Virtual and Augmented Reality in Education (VARE 2019), pp. 42-50. DOI: https://doi.org/10.46354/i3m.2019.vare.007

Abstract

Evacuation training is important as disaster education that covers how to survive disasters. However, traditional evacuation training does not provide realistic simulated evacuation experience (SEE). To provide the such, we developed game-based evacuation training (GBET), where trainees are required to reach a shelter in the real world within a time limit while making decisions against virtual disaster situations presented as digital contents (e.g. video and single-choice question) on GPS-enabled smartphones or tablets. However, the GBET was insufficient in the audiovisual reality. To provide a more realistic SEE, we created an evacuation training using scenario-based augmented reality (AR) game that integrates marker-based AR and scenariobased game. Although only applicable in indoor activities, the evacuation training (the extended GBET system) presents AR that expresses disaster situations (e.g. flood and fire) by superimposing threedimensional computer graphics onto the real-time view through a handheld head-mounted display.

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